Exhaustion

The exhaustion point total is the Constitution (temporary) stat modified by the total constitution modifier, i.e.

XHP  =  (CO temp stat)  *  ((100 + Co total mod) / 100)

They are recovered at rate of 1 per round when resting.  The following two tables summarize the rates at which exhaustion points are expended.


Activity
Difficulty
Exhaustion
Walk (1x pace)
none
1 / 30 rounds
Jog (1.5x pace)
routine (+30)
1 / 6 rounds
Run (2x pace)
routine (+30)
1 / 2 rounds
Sprint (3x pace)
easy (+20)
5 / round
Fast Sprint (4x pace)
easy (+20)
25 / round
Dash (5x pace)
light (+10)
40 / round
Fighting in melee
N/A
3 / round
Fighting frenzied
N/A
2 / round
Using a ranged weapon
N/A
1 / round
Throwing elemental spells
N/A
1 / round
Adrenal move
N/A
5
Frenzy state ends
N/A
20

Situation
Exh Modifier
Temp. > 40 deg C
2x
Temp. > 50 deg C
4x
Temp. > 55 deg C
8x
Temp < -20 deg C
+1 / minute
Temp < -40 deg C
+2 / minute
Temp < -60 deg C
+3 / minute
Rough Terrain
2x
Mountainous Terrain
3x
Sand
3x
Bog
4x
High Winds
2x
Hits < 75%
2x
Hits < 50%
3x

This "house rule" is a slight modification / elaboration of the standard Character Law version.


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