Character
creation - Principally, house rule for rolling initial stats and
potentials.
Stat table - The "smoothed" stat table used in our campaign, plus specific values used for stats between 102 and 120.
Commentary on optional rules
- Which optional rules in CL were incorporated into the Campaign and
how.
Exhaustion - Rules governing how long a character can run, fight, etc.
Extraordinary stat abilities -
Supra-normal character abilities to accompany stats in excess of 101.
Frenzy - Particular rules to govern this potent (and perilous) secondary skill.
d10 Initiative system - Action
resolution approach very different from that in Character Law.
Secondary Skill List - The (almost) complete
Secondary Skills list playtested / used in Anderson Campaign.
Strength multipliers -
Resolving the effect of spells, skills, and herbs that add damage multiples.
Subduing - Particulars of this niche secondary skill.
Miscellaneous rules / interpretations
-
Casting rate, fumble interpretation, adrenal defense limits,
bonus
criticals, secondary skill level bonuses, "concentration", Stun Relief,
spell multipliers and adders, off-hand weapon attacks, Conveyance cancellation, plant and
animal control, Invisibility,
Symbol creation, substance addiction, magic rings, Disillusion and Displacement.