Agility (AG) picks
A:
Against opponents of lower agility, cannot be flanked by fewer than
three opponents. Five opponents would be necessary for one to get
a rear attack.
A: Can employ shield against one additional opponent.
A: For every two ranks developed for maneuvering in armour, obtain a third rank at no additional cost.
A: Add 20 to adrenal landing ability (if no ranks, minimum score is still 20).
A: Weapon kata penalty halved.
A: Weapon fumble ranges reduced by 1, minimum 01.
B: Weapon kata penalty eliminated (vacates analogous A-pick).
B: Weapon fumble ranges reduced by 2, minimum 01 (vacates analogous A-pick).
B: Any one-handed melee weapon may be used in the trained-in hand, opposite hand, or both without penalty.
C: Open-ended high range for any skill rolls that receive AG as a bonus increases to 93-100.
C:
Fumble range for every trained-in weapon is '01'. With weapon in
which character has no skill, fumble range is reduced by 3 (minimum
01). Vacates analogous B or A-pick.