Agility (AG) picks

A: Against opponents of lower agility, cannot be flanked by fewer than three opponents.  Five opponents would be necessary for one to get a rear attack.

A: Can employ shield against one additional opponent.

A: For every two ranks developed for maneuvering in armour, obtain a third rank at no additional cost.

A:  Add 20 to adrenal landing ability (if no ranks, minimum score is still 20).

A: Weapon kata penalty halved.

A: Weapon fumble ranges reduced by 1, minimum 01.

B: Weapon kata penalty eliminated (vacates analogous A-pick).

B: Weapon fumble ranges reduced by 2, minimum 01 (vacates analogous A-pick).

B: Any one-handed melee weapon may be used in the trained-in hand, opposite hand, or both without penalty.

C: Open-ended high range for any skill rolls that receive AG as a bonus increases to 93-100.

C: Fumble range for every trained-in weapon is '01'.  With weapon in which character has no skill, fumble range is reduced by 3 (minimum 01).  Vacates analogous B or A-pick.