Presence (PR) picks
A: Presence
20' radius without concentration, 10 min / lvl up to 2x / day.
A: Add additional +1/lvl to willpower rating (not cumulative with and
vacates analogous SD A-pick).
A: Underlings (up to # of levels equal to character's command
potential, or 50'R, whichever is greater) receive a +25 morale bonus so
long as character is known to hold his ground.
A: Character may designate any three non-base spell lists from the
mentalism realm and study them as he would an open list of his own
realm*.
B: All allies (but not character himself) in 3'/lvl radius from
character benefit as from Prayer
III, as long as character is known to be present and not
stunned nor retreating. Not cumulative with analogous
benefit(s) from other high-PR allies. May be used to vacate
similar (morale-enhancing) A-pick.
B: Presence
10'/lvl radius without concentration, 10 min / lvl up to 3x / day
(vacates analogous A-pick).
B: Charm Kind
(target +30 RR, PR mod), 3x / day. As Mentalist's Mind Control list
version, except target need only look upon the character while the
character concentrates to assert the Charm.
B: Hold Kind
(target +30 RR, PR mod), 3x / day. As Mentalist's Mind Control list
version, except target need only look upon the character while the
character concentrates to assert the Hold. If
the character remains in one place, fixes his gaze upon the target and
nobody else in the vicinity takes action then the target is transfixed
(held to zero physical movement).
B: Aura,
except without the tangible glow, 3x / day.
B: Character may designate one non-base spell list from the mentalism
realm per point of PR over 100 and study them as he would an open list
of his own realm*. Vacates analogous A-pick.
C: Misfeel True
(from Mystical Change) at will, except that it lapses when and only
when the character sleeps.
C: Perpetual Alkar,
again sans actual glow (vacates analogous B-pick).
(*) The phrase "study them
as he would an open list of his own realm"
(in the A and B picks of Presence, Empathy, and Channeling) means that
pick types, development cost and upper ceiling for learning the list
become as though the list were an open list of the character's own
realm. The bonus stat for the roll of acquiring the list
however remains as before (does not
change to the character's native realm stat).