Reasoning (RE) picks
A:
Character has insights into spell list dynamics. Closed list
development has same cost and limitations as for open lists.
A:
Character has insights in the realm of arms. May designate two
other weapon development categories to have the same development cost
as his easiest-to-develop category.
A: Character may designate
five skills and bias the stat bonus to his advantage in each by
averaging in the higher bonus one additional time. For example,
Adrenal Strength PR/SD could be changed to PR/SD/SD if the SD bonus is
the higher. MASweeps AG/AG/ST could be changed to AG/AG/ST/ST if
ST is higher.
B: Character sees principles underlying spell list
progression. All spell list picks on a given list cost the same
number of development points as the lowest / first pick.
B: Character integrates advanced weapon techniques. All ranks above 30th in weaponry count 1% instead of only 1/2.
C:
Character's spell development costs for other realms is the same as for
his own realm (although limitations / ceilings for highest attainable
spell level remain).
C: Character can generalize and extrapolate
weapon fighting forms. For any weapon, character may pick up a
"similar" weapon and use it as if trained in same number of skill ranks.