Reasoning (RE) picks

A: Character has insights into spell list dynamics.  Closed list development has same cost and limitations as for open lists.

A: Character has insights in the realm of arms.  May designate two other weapon development categories to have the same development cost as his easiest-to-develop category.

A: Character may designate five skills and bias the stat bonus to his advantage in each by averaging in the higher bonus one additional time.  For example, Adrenal Strength PR/SD could be changed to PR/SD/SD if the SD bonus is the higher.  MASweeps AG/AG/ST could be changed to AG/AG/ST/ST if ST is higher.

B: Character sees principles underlying spell list progression.  All spell list picks on a given list cost the same number of development points as the lowest / first pick.

B: Character integrates advanced weapon techniques.  All ranks above 30th in weaponry count 1% instead of only 1/2.

C: Character's spell development costs for other realms is the same as for his own realm (although limitations / ceilings for highest attainable spell level remain).

C: Character can generalize and extrapolate weapon fighting forms.  For any weapon, character may pick up a "similar" weapon and use it as if trained in same number of skill ranks.