Strength (ST) picks
A:
Unarmed strike crits do extra crush critical, one degree less severe,
same roll. Unarmed sweeps crits do extra unbalancing critical,
one degree less severe, same roll.
A: Unarmed attacks do extra damage as if attacking with tonfa kata (but not extra critical).
A: Adrenal strength attempts receive +25 bonus.
A: Minimum maneuver penalties for any armour type are halved.
B:
Melee attacks deliver double concussion hits. Specially
constructed ranged weapons can either deliver double concussion hits or
extend range categories 50% (not both).
B: Minimum maneuver penalties for any armour type are zero, minimum quickness penalties are halved (vacates analogous A-pick).
B: Adrenal strength attempts receive +50 bonus (vacates analogous A-pick).
C:
Melee attacks deliver triple concussion hits. Specially
constructed ranged weapons can deliver double concussion hits all the
way out through 50% greater standard ranges (vacates analogous B-pick).
C:
Minimum maneuver and quickness penalties for any armour type are zero,
and any current penalties are halved (vacates analogous A or B-pick).