Strength (ST) picks

A: Unarmed strike crits do extra crush critical, one degree less severe, same roll.  Unarmed sweeps crits do extra unbalancing critical, one degree less severe, same roll.

A: Unarmed attacks do extra damage as if attacking with tonfa kata (but not extra critical).

A: Adrenal strength attempts receive +25 bonus.

A: Minimum maneuver penalties for any armour type are halved.

B: Melee attacks deliver double concussion hits.  Specially constructed ranged weapons can either deliver double concussion hits or extend range categories 50% (not both).

B: Minimum maneuver penalties for any armour type are zero, minimum quickness penalties are halved (vacates analogous A-pick).

B: Adrenal strength attempts receive +50 bonus (vacates analogous A-pick).

C: Melee attacks deliver triple concussion hits.  Specially constructed ranged weapons can deliver double concussion hits all the way out through 50% greater standard ranges (vacates analogous B-pick).

C: Minimum maneuver and quickness penalties for any armour type are zero, and any current penalties are halved (vacates analogous A or B-pick).