OPEN CHANNELING SPELL LIST
NATURE’S LAW
17 – Call of the
Wild DURATION: P RANGE: 100’ The target of this spell is any one
trained or domesticated natural animal. The effect is for the animal
to revert to an untrained, wild / feral state.
Domesticated-but-untrained animals resist at their own level. Trained
animals resist at the level of ranks of animal training (or riding, if
a steed) possessed by their trainer (or rider). Although “permanent,”
affected animals will re-train more easily and far faster than other
wild animals if the effort is made.
OPEN CHANNELING SPELL LIST
WEATHER WAYS
75
– Weather Mastery True (F) As Weather Mastery, except duration is 5
min/lvl, temperature may be deviated up to 40 degrees F from local
norms and precipitation is also controlled.
OPEN CHANNELING SPELL LIST
PURIFICATIONS
3
- Food Dehydration DURATION: V RANGE: T Removes the water from
one man-day’s food rations, reducing the mass of the food by 80 to 90
percent. The food becomes edible again by adding 1 to 2 quarts of
water. Food dehydrated this way will generally spoil at one-tenth the
hydrated rate.
13 – Ablutions (U) RANGE: S DURATION: P
Caster magically cleanses and grooms his outer self. Eradicates up to
three days’ worth of accumulated dirt and grime from caster’s person.
Caster’s hair length will backtrack up to three days toward the length
of last cutting and its style will revert to its most-ordered state of
the last 72 hours.
CLOSED CHANNELING SPELL LIST
ORGAN LAW
8
- Maintain (H) RANGE: S DURATION: 24 hr Caster’s outer body
shifts from growth to maintenance. Hair does not lengthen, but its
strength and lustre are enhanced. Skin replacement is slowed but
circulation, firmness and resilience are improved. Other effects
during the spell duration: AP is temporarily increased by (10 minus
(AP/10)) rounding down, max increase of five; but the rate of natural
recovery from lacerations or burns is halved.
CLOSED CHANNELING SPELL LIST
LOCATING WAYS
1
– Sky Clock (I★) DURATION: - RANGE: S Caster receives the time
to accuracy of +/-10 sec. under clear skies, +/-1 min. under overcast
skies, +/-5 min. indoors, or +/-20 min. underground.
CLOSED CHANNELING SPELL LIST
CREATIONS
1 - Food Preservation
AoE: varies DURATION: 1 week RANGE:
T Perfectly preserves one day’s worth of food for one week.
5
- Repair AoE: up to 10’ R DURATION: P RANGE: T The caster may
mend a single break in a metal (dagger-sized or smaller) object, or
multiple breaks / shatter / tears in a larger (10 lbs or less) ceramic,
wood, stone, leather or cloth. The object in question cannot be
magical and all of the pieces must be within the area of effect.
75
– Mass Production (F) As Greater Plant Production and Greater Animal
Production, except any combination of such plants and animals numbering
up to the caster’s level may be produced.
90 - Naturescape
(F) RANGE: 100’ AoE: 100’R DURATION: P By concentrating, caster
creates within the radius a complete naturescape including plants,
animals and “natural” land formations plausible for the region and
climate. This can require up to fifteen minutes, depending upon
complexity. Nonintelligent plants not part of the plan are remade.
Intelligent plants and all animals are not necessarily harmed but may
be displaced. Spell will not work within someone else’s Holy Ground or
Citadel. Grounds under walls, buildings and dwellings are also
unaffected unless the structures are first razed to the ground by other
means, though surrounding landscape may be altered.
CLOSED CHANNELING SPELL LIST
SYMBOLIC WAYS
60 – Symbol XXX A 30th level spell may be emplaced in the Symbol provided that it is not of type E, F, or M.
75
– Symbol L A 30th level spell other than E or F, or a 50th level
spell other than types E, F, or M may be emplaced in the Symbol.
90
– Symbol XXX Mastery Any non-elemental 30th level spell or any
non-elemental, non-force 50th level spell may be emplaced in the Symbol.
100 – Symbol L Mastery Any non-elemental spell 50th level or below may be emplaced in the Symbol.
CLERIC BASE SPELL LIST
COMMUNAL WAYS
13
– Shared Vision DURATION: d6 min per vision RANGE: 10’ AoE:
Line-of-sight By Meditating (secondary skill) for 10 minutes and then casting this
spell, caster is able to bring forth Dream-like visions sprung from his
intuitions and the gods, projecting them into/upon a device (within
range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin,
wall hanging). Usable but once any given day, but two consecutive
visions may be viewed upon Holy Ground, or three if within the caster’s
Citadel.
ANIMIST BASE SPELL LIST
ANIMAL MASTERY
9
– Call of the Wild DURATION: P RANGE: 100’ The target of this
spell is any one trained or domesticated natural animal. The effect is
for the animal to revert to an untrained, wild / feral state.
Domesticated-but-untrained animals resist at their own level. Trained
animals resist at the level of ranks of animal training possessed by
their trainer. Although “permanent,” affected animals will re-train
more easily and far faster than other wild animals if the effort is
made.
RANGER BASE SPELL LIST
PATH MASTERY
1 –
Ranger Time (I★) DURATION: - RANGE: S Caster receives the time
to accuracy of +/-5 sec. under clear skies, +/-20 sec. under overcast
skies, +/-10 min. indoors, or +/-1 hr. underground.
RANGER BASE SPELL LIST
NATURE’S WAY
9
– Mass Kindle (F) DURATION: P RANGE: 5’/lvl outdoors Every
common implement of fire-based illumination within range (e.g. candle,
torch, hearth, fire pit, signal pyre, lantern) is kindled and comes
slowly to light. Indoors, range dwindles to 1’/lvl. If implement is
being held by a person, person’s RR may prevent ignition of that
specific item.
16 – Douse (E*) DURATION: P RANGE: 50’
Any single nonmagical outdoor fire up to 10’ across is smothered and
ceases to put forth light.
19 – Mass Ignition True (F)
DURATION: P RANGE: 5’/lvl outdoors As Mass Kindle, except caster
may choose which implements ignite and all fires start up at full
brightness.
EVIL CLERIC BASE SPELL LIST
DARK LORE
20
– Shared Vision DURATION: d6 min per vision RANGE: 10’ AoE:
Line-of-sight By Meditating (secondary skill) for 10 minutes and then casting this
spell, caster is able to bring forth Dream-like visions sprung from his
intuitions and the gods, projecting them into/upon a device (within
range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin,
wall hanging). Usable but once any given day, but two consecutive
visions may be viewed upon Unholy Ground, or three if within the
caster’s Citadel.
ASTROLOGER BASE SPELL LIST
HOLY VISION
11
– Shared Vision DURATION: d6 min per vision RANGE: 10’ AoE:
Line-of-sight By Meditating (seconary skill) for 10 minutes and then casting this
spell, caster is able to bring forth Dream-like visions sprung from his
intuitions and the gods, projecting them into/upon a device (within
range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin,
wall hanging). Usable but once any given day, but two consecutive
visions may be viewed if outdoors, or three if any stars are visible.
ASTROLOGER BASE SPELL LIST
TIME’S BRIDGE
1
– Star Time (I•★) DURATION: - RANGE: S Caster becomes aware of
exact (+/-0.1 sec.) time so long as any one star is clearly visible.
ASTROLOGER BASE SPELL LIST
HOLY VISION
1
- Orrery (I★) DURATION: C RANGE: S Caster is aware of the time
to within +/-1 sec. provided that any one celestial object (sun, moon,
star, planet) is clearly visible.
back to House Spells