OPEN CHANNELING SPELL LIST
NATURE’S LAW

17 – Call of the Wild   DURATION: P   RANGE: 100’   The target of this spell is any one trained or domesticated natural animal.  The effect is for the animal to revert to an untrained, wild / feral state.  Domesticated-but-untrained animals resist at their own level.  Trained animals resist at the level of ranks of animal training (or riding, if a steed) possessed by their trainer (or rider).  Although “permanent,” affected animals will re-train more easily and far faster than other wild animals if the effort is made.


OPEN CHANNELING SPELL LIST
WEATHER WAYS

75 –  Weather Mastery True (F)  As Weather Mastery, except duration is 5 min/lvl, temperature may be deviated up to 40 degrees F from local norms and precipitation is also controlled.


OPEN CHANNELING SPELL LIST
PURIFICATIONS

3 - Food Dehydration   DURATION: V   RANGE: T   Removes the water from one man-day’s food rations, reducing the mass of the food by 80 to 90 percent.  The food becomes edible again by adding 1 to 2 quarts of water.  Food dehydrated this way will generally spoil at one-tenth the hydrated rate.

13 – Ablutions (U)  RANGE: S   DURATION: P   Caster magically cleanses and grooms his outer self.  Eradicates up to three days’ worth of accumulated dirt and grime from caster’s person.  Caster’s hair length will backtrack up to three days toward the length of last cutting and its style will revert to its most-ordered state of the last 72 hours.


CLOSED CHANNELING SPELL LIST
ORGAN LAW

8 - Maintain   (H)   RANGE: S   DURATION: 24 hr   Caster’s outer body shifts from growth to maintenance.  Hair does not lengthen, but its strength and lustre are enhanced.  Skin replacement is slowed but circulation, firmness and resilience are improved.  Other effects during the spell duration: AP is temporarily increased by (10 minus (AP/10)) rounding down, max increase of five; but the rate of natural recovery from lacerations or burns is halved.


CLOSED CHANNELING SPELL LIST
LOCATING WAYS

1 – Sky Clock   (I★)   DURATION: -   RANGE: S   Caster receives the time to accuracy of +/-10 sec. under clear skies, +/-1 min. under overcast skies, +/-5 min. indoors, or +/-20 min. underground.


CLOSED CHANNELING SPELL LIST
CREATIONS

1 - Food Preservation  AoE: varies   DURATION: 1 week   RANGE: T   Perfectly preserves one day’s worth of food for one week.

5 - Repair  AoE: up to 10’ R   DURATION: P   RANGE: T   The caster may mend a single break in a metal (dagger-sized or smaller) object, or multiple breaks / shatter / tears in a larger (10 lbs or less) ceramic, wood, stone, leather or cloth.  The object in question cannot be magical and all of the pieces must be within the area of effect.

75 – Mass Production (F)  As Greater Plant Production and Greater Animal Production, except any combination of such plants and animals numbering up to the caster’s level may be produced.

90 - Naturescape  (F)   RANGE: 100’   AoE: 100’R   DURATION: P   By concentrating, caster creates within the radius a complete naturescape including plants, animals and “natural” land formations plausible for the region and climate.  This can require up to fifteen minutes, depending upon complexity.  Nonintelligent plants not part of the plan are remade.  Intelligent plants and all animals are not necessarily harmed but may be displaced.  Spell will not work within someone else’s Holy Ground or Citadel.  Grounds under walls, buildings and dwellings are also unaffected unless the structures are first razed to the ground by other means, though surrounding landscape may be altered.


CLOSED CHANNELING SPELL LIST
SYMBOLIC WAYS

60 – Symbol XXX   A 30th level spell may be emplaced in the Symbol provided that it is not of type E, F, or M.

75 – Symbol L   A 30th level spell other than E or F, or a 50th level spell other than types E, F, or M may be emplaced in the Symbol.

90 – Symbol XXX Mastery  Any non-elemental 30th level spell or any non-elemental, non-force 50th level spell may be emplaced in the Symbol.

100 – Symbol L Mastery   Any non-elemental spell 50th level or below may be emplaced in the Symbol.


CLERIC BASE SPELL LIST
COMMUNAL WAYS

13 – Shared Vision   DURATION: d6 min per vision   RANGE: 10’   AoE: Line-of-sight   By Meditating (secondary skill) for 10 minutes and then casting this spell, caster is able to bring forth Dream-like visions sprung from his intuitions and the gods, projecting them into/upon a device (within range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin, wall hanging).  Usable but once any given day, but two consecutive visions may be viewed upon Holy Ground, or three if within the caster’s Citadel.


ANIMIST BASE SPELL LIST
ANIMAL MASTERY

9 – Call of the Wild   DURATION: P   RANGE: 100’   The target of this spell is any one trained or domesticated natural animal.  The effect is for the animal to revert to an untrained, wild / feral state.  Domesticated-but-untrained animals resist at their own level.  Trained animals resist at the level of ranks of animal training possessed by their trainer.  Although “permanent,” affected animals will re-train more easily and far faster than other wild animals if the effort is made.


RANGER BASE SPELL LIST
PATH MASTERY

1 – Ranger Time   (I★)   DURATION: -   RANGE: S   Caster receives the time to accuracy of +/-5 sec. under clear skies, +/-20 sec. under overcast skies, +/-10 min. indoors, or +/-1 hr. underground.


RANGER BASE SPELL LIST
NATURE’S WAY

9 – Mass Kindle   (F)   DURATION: P   RANGE: 5’/lvl outdoors   Every common implement of fire-based illumination within range (e.g. candle, torch, hearth, fire pit, signal pyre, lantern) is kindled and comes slowly to light.  Indoors, range dwindles to 1’/lvl.  If implement is being held by a person, person’s RR may prevent ignition of that specific item.

16 – Douse   (E*)   DURATION: P   RANGE: 50’   Any single nonmagical outdoor fire up to 10’ across is smothered and ceases to put forth light.

19 – Mass Ignition True   (F)   DURATION: P   RANGE: 5’/lvl outdoors   As Mass Kindle, except caster may choose which implements ignite and all fires start up at full brightness.


EVIL CLERIC BASE SPELL LIST
DARK LORE

20 – Shared Vision   DURATION: d6 min per vision   RANGE: 10’   AoE: Line-of-sight   By Meditating (secondary skill) for 10 minutes and then casting this spell, caster is able to bring forth Dream-like visions sprung from his intuitions and the gods, projecting them into/upon a device (within range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin, wall hanging).  Usable but once any given day, but two consecutive visions may be viewed upon Unholy Ground, or three if within the caster’s Citadel.


ASTROLOGER BASE SPELL LIST
HOLY VISION

11 – Shared Vision   DURATION: d6 min per vision   RANGE: 10’   AoE: Line-of-sight   By Meditating (seconary skill) for 10 minutes and then casting this spell, caster is able to bring forth Dream-like visions sprung from his intuitions and the gods, projecting them into/upon a device (within range) up to 1”/lvl across in viewing diameter (e.g. orb, pool, basin, wall hanging).  Usable but once any given day, but two consecutive visions may be viewed if outdoors, or three if any stars are visible.


ASTROLOGER BASE SPELL LIST
TIME’S BRIDGE

1 – Star Time   (I•★)   DURATION: -   RANGE: S   Caster becomes aware of exact (+/-0.1 sec.) time so long as any one star is clearly visible.


ASTROLOGER BASE SPELL LIST
HOLY VISION

1 - Orrery   (I★)   DURATION: C   RANGE: S   Caster is aware of the time to within +/-1 sec. provided that any one celestial object (sun, moon, star, planet) is clearly visible.


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