OPEN ESSENCE SPELL LIST
ESSENCE’S PERCEPTIONS
1 - Time
(I★) DURATION: C RANGE: S Caster reads the current time from the
essence flow. Accuracy (in +/- sec.) is read from the lvl 3 column of
the Resistance Table (10.5) by using caster’s lvl as the “Target Level.”
OPEN ESSENCE SPELL LIST
ESSENCE HAND
12
– Force Draw (F*) DURATION: quarter second RANGE: 1’/lvl TARGET
MASS: 1 lb / 3 lvl Enables caster to (quickly and remotely) draw an
item to hand and take further action at a penalty of only –20. Item
must have a clear path to travel along, but the path need not be
straight. Item must be seen or sensed by the caster. Furthermore,
item must be “well-known” to the caster, in the sense of having been
owned for a month or on his person for a full day previously. If the
item is on another’s person, item rolls RR with level and bonuses of
that person and may thus remain unmoved.
OPEN ESSENCE SPELL LIST
PHYSICAL ENHANCEMENT
9
– Groom (UF) RANGE: one target DURATION: 1 rnd / lvl As Preen
Sweep on Living Change list, except is usable on any one willing target
being and on any and all exposed (bare) parts of the target directly
swept by the caster’s hands during the spell duration.
CLOSED ESSENCE SPELL LIST
LIVING CHANGE
4
– Preen Sweep (U) RANGE: S DURATION: P With a sweep of his
empty hands across and over his face and head, caster magically cleans
and grooms himself above the neckline. Visible oil, dirt and grime is
eradicated and an arbitrary length / amount of hair can be made to
vanish as well. (Spell does not impose any particular styling effects).
CLOSED ESSENCE SPELL LIST
SPIRIT MASTERY
12
– Slumber Mist (M) DURATION: 1 min/lvl RANGE: T AoE: 5’R/lvl
Upon touching the floor, ground, or water surface, the caster causes a
magical, ground-hugging fog to arise to a depth of almost two feet.
Fog is unaffected by fire and wind, and objects within the fog are –40
to detect by sight (unless aided by Fogvision). Targets within the
radius (whether in contact with the fog or not) must roll RR after
every full minute vs. the caster’s level (but with NO B.A.R.
modification, +10 cumulative for successive resists). Caster alone is
immune. Failure results in being essentially “knocked out” into
magical sleep. Sleeping target may attempt Awakening on self on a
straight lvl vs. lvl RR basis with no BAR mods. Otherwise target
slumbers for 5 min per caster’s level, awakening only if hit with a
class F, E, or M spell or if physically damaged.
CLOSED ESSENCE SPELL LIST
LOFTY BRIDGE
60 – Mass Area Teleport (F) DURATION: - RANGE: 100’ As Mass Teleport, except the spell’s range is 100’.
75 – Mass Fly
(F) DURATION: 1 min/lvl RANGE: 10’ As
many targets as the caster’s level may fly at a rate of 450’/rnd.
CLOSED ESSENCE SPELL LIST
SPELL ENHANCEMENT
8
– Radius I (U) DURATION: V RANGE: S Causes the next spell that
the caster casts (up to one minute later) to have its area of effect
increased by 5’ in each direction (the spell must have a nonzero area
of effect already).
12 – Radius II (U) As Radius I, except area of effect for subsequent cast is increased by 10’.
MAGICIAN BASE SPELL LIST
FIRE LAW
9 – Mass Ignition (E)
DURATION: P RANGE: 5’/lvl Every common implement of fire-based
illumination within range (e.g. candle, torch, fireplace, lantern)
becomes lit. If implement is being held by a person, person’s RR may
prevent ignition of that specific item.
16 – Mass Ignition
True (E*) DURATION: P RANGE: 5’/lvl As Mass Ignition, except
cast is instantaneous and caster may choose which light sources ignite.
MAGICIAN BASE SPELL LIST
WIND LAW
16
– Mass Extinguish (E) DURATION: P RANGE: 5’/lvl Every common
implement of fire-based illumination within range (e.g. candle, torch,
fireplace, lantern) up to five feet across goes out. If implement is
being held by a person, person’s RR may prevent extinguishing of that
specific light source.
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