Very few spell lists from outside Spell Law
were adopted without modification, any many within Spell Law were
tweaked or enhanced. The following non-Spell-Law lists saw
extensive use in the campaign:
Tree Mastery, from RC1, added as an
Animist Base list
Entity Mastery, from RC1, renamed "Construct Mastery" and used as an
Two other lists were adopted by a single Alchemist character and saw
limited use. They were not vetted in detail:
Campaign laid plans to introduce a set of Base Lists for a new class
variant called the UnderRanger, essentially a below-ground Ranger (e.g.
Cave Mastery, Spelunking Ways, Deep Ways). The lists were to be
strong analogues of the Ranger lists with the spells geared toward
functioning underground instead of outdoors. This was never
following links take you to lists of individual spells that the
campaign added directly into the Spell Law lists. They filled in
gaps between spells on lists, added a few miscellaneous capabilities of
interest, and on a few lists added 'E' picks above level 50.
following are complete lists used in the campaign that are either
heavily modified from their RMC inspirations or entirely original.
Some of the lists have additional notes explaining underlying
concepts and usage.
- Closed Channeling list used by the devout for aid, protection and
blessings from divine powers.
list that grants limited abilities to combine spells.
- Arcane list of cold
- Arcane list of fire
- Arcane list for implementation of "shade spaces," regions
removed from the world for isolation, study, storage, et. al.
While not fully complete, the list is in usable condition.
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